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As proven by titles like Silent Hill, allowing players to at least try and defend themselves doesn’t necessarily negate an atmosphere of vulnerability. How effective a stick or a potted plant would be against supernatural stalkers in unclear, but when backed into a corner, you can bet I’d go down swinging. I’m no S.T.A.R.S commando, but if I found myself in a survival horror situation, I’d fashion a weapon for myself out of whatever I could find. However, this limitation, in addition to the repetitive use of trite game devices such as fetching keys or flipping switches, quickly becomes tedious. True to the original, The Arrival offers no offensive capabilities, which does create a sense of perpetual vulnerability. The plot is obviously more realized than in Eight Pages, but it still remains ambiguous and unfortunately, not very interesting. The narrative unfolds through collectible letters and notes found scattered about the environments, many of which can be easily missed. After the prologue, the game offers a brief reimagining of Eight Pages before moving on to several other equally eerie environments such as abandoned cellars, a shuddered mining facility, and a remote radio tower. The new storyline centers around the protagonist, Lauren, and her investigation into the disappearance of her friend, Kate. Slender: The Arrival, which first appeared on Steam in 2013, is less a sequel to Eight Pages, and more of an elaboration on the concept, featuring additional levels, more characters, and a fully realized plot. The free, mini indie title quickly became an Internet sensation for its mysterious lack of explanation and focus on exploration. Three years after Eric Knudsen’s fictional creature first appeared in the Something Awful forums, the Internet’s best dressed, svelte monster made its debut in the world of gaming in 2012’s Slender: The Eight Pages.
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